Class FileStorage
- Namespace
- OpenCvSharp
- Assembly
- OpenCvSharp.dll
XML/YAML File Storage Class.
public class FileStorage : CvObject, IDisposable
- Inheritance
-
FileStorage
- Implements
- Inherited Members
Constructors
- FileStorage()
Default constructor. You should call FileStorage::open() after initialization.
- FileStorage(string, Modes, string?)
The full constructor
Properties
- ElName
the currently written element
- this[string]
Returns the specified element of the top-level mapping, or null if the key is not present (or is explicitly stored as a "none" value).
- State
the writer state
Methods
- Add(DMatch)
Writes data to a file storage.
- Add(KeyPoint)
Writes data to a file storage.
- Add(Mat)
Writes data to a file storage.
- Add(Point)
/Writes data to a file storage.
- Add(Point2d)
Writes data to a file storage.
- Add(Point2f)
Writes data to a file storage.
- Add(Point3d)
Writes data to a file storage.
- Add(Point3f)
Writes data to a file storage.
- Add(Point3i)
Writes data to a file storage.
- Add(Range)
Writes data to a file storage.
- Add(Rect)
Writes data to a file storage.
- Add(Rect2d)
Writes data to a file storage.
- Add(Rect2f)
Writes data to a file storage.
- Add(Scalar)
Writes data to a file storage.
- Add(Size)
Writes data to a file storage.
- Add(Size2d)
Writes data to a file storage.
- Add(Size2f)
Writes data to a file storage.
- Add(SparseMat)
Writes data to a file storage.
- Add(Vec2b)
Writes data to a file storage.
- Add(Vec2d)
Writes data to a file storage.
- Add(Vec2f)
Writes data to a file storage.
- Add(Vec2i)
Writes data to a file storage.
- Add(Vec2s)
Writes data to a file storage.
- Add(Vec2w)
Writes data to a file storage.
- Add(Vec3b)
Writes data to a file storage.
- Add(Vec3d)
Writes data to a file storage.
- Add(Vec3f)
Writes data to a file storage.
- Add(Vec3i)
Writes data to a file storage.
- Add(Vec3s)
Writes data to a file storage.
- Add(Vec3w)
Writes data to a file storage.
- Add(Vec4b)
Writes data to a file storage.
- Add(Vec4d)
Writes data to a file storage.
- Add(Vec4f)
Writes data to a file storage.
- Add(Vec4i)
Writes data to a file storage.
- Add(Vec4s)
Writes data to a file storage.
- Add(Vec4w)
Writes data to a file storage.
- Add(Vec6b)
Writes data to a file storage.
- Add(Vec6d)
Writes data to a file storage.
- Add(Vec6f)
Writes data to a file storage.
- Add(Vec6i)
Writes data to a file storage.
- Add(Vec6s)
Writes data to a file storage.
- Add(Vec6w)
Writes data to a file storage.
- Add(IEnumerable<DMatch>)
Writes data to a file storage.
- Add(IEnumerable<KeyPoint>)
Writes data to a file storage.
- Add(double)
Writes data to a file storage.
- Add(int)
Writes data to a file storage.
- Add(float)
Writes data to a file storage.
- Add(string)
Writes data to a file storage.
- GetDefaultObjectName(string)
Returns the normalized object name for the specified file name
- GetFirstTopLevelNode()
Returns the first element of the top-level mapping
- GetFormat()
Returns the current format (one of the Modes.Format* flags).
- GetPath(object[])
Navigates a chain of mapping keys (string) and/or sequence indices (int) starting from the top-level mapping, disposing every intermediate FileNode along the way. Equivalent to repeated indexer chaining (e.g.
fs["a"][2]["b"]), except that the indexer chain leaves every intermediate node unreferenced - each one is still a real native allocation that would otherwise sit around until the GC finalizes it.
- IsOpened()
Returns true if the object is associated with currently opened file.
- Open(string, Modes, string?)
operator that performs PCA. The previously stored data, if any, is released
- Release()
Closes the file and releases all the memory buffers
- ReleaseAndGetString()
Closes the file, releases all the memory buffers and returns the text string
- Root(int)
Returns the top-level mapping. YAML supports multiple streams
- StartWriteStruct(string, Types, string?)
Starts to write a nested structure (sequence or a mapping).
- Write(string, JsonNode?)
Writes a JsonNode tree (scalars, arrays, objects) under the given key, recursively, via the ordinary Write(string, int)/WriteStruct(string, Types, string?) calls - the counterpart to ToJsonNode(). Native FileStorage remains the actual XML/YAML/JSON engine; this only lets callers build the data to write using System.Text.Json types instead of one-call-per-value/struct-scope calls.
- WriteComment(string, bool)
Writes a comment. The function writes a comment into file storage. The comments are skipped when the storage is read.
- WriteRaw(string, ReadOnlySpan<byte>)
Writes one or more numbers of the specified format to the currently written structure
- WriteStruct(string, Types, string?)
Starts writing a nested structure (sequence or mapping) and returns a disposable scope that calls EndWriteStruct() automatically, so the structure can be written inside a
usingblock instead of manually pairing StartWriteStruct(string, Types, string?)/EndWriteStruct() calls.