Method Write
- Namespace
- OpenCvSharp
- Assembly
- OpenCvSharp.dll
Write(string, int)
public void Write(string name, int value)
Parameters
Write(string, bool)
public void Write(string name, bool value)
Parameters
Write(string, long)
public void Write(string name, long value)
Parameters
Write(string, float)
public void Write(string name, float value)
Parameters
Write(string, double)
public void Write(string name, double value)
Parameters
Write(string, string)
public void Write(string name, string value)
Parameters
Write(string, Mat)
public void Write(string name, Mat value)
Parameters
Write(string, SparseMat)
public void Write(string name, SparseMat value)
Parameters
Write(string, IEnumerable<KeyPoint>)
public void Write(string name, IEnumerable<KeyPoint> value)
Parameters
namestringvalueIEnumerable<KeyPoint>
Write(string, IEnumerable<DMatch>)
public void Write(string name, IEnumerable<DMatch> value)
Parameters
namestringvalueIEnumerable<DMatch>
Write(string, IEnumerable<string>)
public void Write(string name, IEnumerable<string> value)
Parameters
namestringvalueIEnumerable<string>
Write(string, JsonNode?)
Writes a JsonNode tree (scalars, arrays, objects) under the given key, recursively, via the ordinary Write(string, int)/WriteStruct(string, Types, string?) calls - the counterpart to ToJsonNode(). Native FileStorage remains the actual XML/YAML/JSON engine; this only lets callers build the data to write using System.Text.Json types instead of one-call-per-value/struct-scope calls.
public void Write(string name, JsonNode? value)